Showing posts with label Anime. Show all posts
Showing posts with label Anime. Show all posts

Sunday, August 2, 2009

The Ticket to the Future is Always Open – Trigun

In the final part of my three-part Cowboy/Space Opera anime examination, I’m taking a look at the series “Trigun”. Back when this show first came out (and had regular rotation on Cartoon Network’s “Toonami” block), it was a popular series. Remembering the animation cons I attended back in the day always bring back memories of several folks dressed as characters from the series: especially Vash the Stampede.

Now Vash makes a pretty big impression on anyone who’s ever seen an episode of Trigun. He’s a tall man, with spiky blonde hair, a bright red long coat, yellow sunglasses and a really huge revolver. He’s a striking figure when you first see him in the opening credits, standing in the desert with the blazing suns overhead. The opening credits go out of their way to show you just how cool Vash really is (especially with the hard edged electric guitar wailing away in the background).

But if you spend any amount of time with the man, you begin to notice things. First off, he’s a complete and total goofball. In the series, Vash never looks serious for very long. Give him a few minutes and he’ll warp his face into some stupid or grotesque way, courtesy of the Japanese technique of super-deformation. His voice actor has to be able to deliver deadly serious threats one second and completely lame jokes, or insane screaming the next.

In the first five episodes, it’s very difficult to get a grasp on the character of Vash the Stampede. You find out early on that he is responsible for destroying a town and killing everyone in it. He’s got a huge reward on his head for the destruction he’s caused. People fear him or are hunting him down for the cash reward. He’s supposed to be an expert marksman, and one that would rather kill you than look at you. He’s a complete and total Wild West bad ass.

When you finally meet him, he’s a coward. He runs away from just about every fight he get’s involved in. He doesn’t draw his gun for about three episodes and never fires it till episode five. He hits on anything thing remotely female. He makes horrible puns and jokes. His mantra is “Love and Peace” flashing the “V” for victory hand signal. In short - he’s a total freak.

I know a few people who dislike the show because of these early episodes, but they are essential to the character of Vash the Stampede. Looking back on the show it’s very clear that the entire story is motivated and revolves around Vash. He is the backbone of the tale and if the audience doesn’t like him or doesn’t connect with him, then they usually end up disliking the series.

There is a very interesting element introduced in the first episode. Vash the Stampede will not kill someone and will allow anyone around him to be killed. He will go out of his way, including putting himself in very real danger to make sure no one is killed. This includes his enemies. This makes Vash an interesting paradox. After all his is responsible for decimating an entire town, down to the last child.

As the series continues more and more strands are revealed. When someone does end up dead around him (be they friend or foe), Vash takes it very hard, often blaming himself for being unable to help or save the person. He rarely shoots anyone with his gun. Instead he will shoot near them to startle them, or shoot an object nearby to create a diversion. He can take a huge amount of punishment, more than a normal character in the series can take. You begin to suspect that Vash may not be entirely human and further evidence presents secrets to his past.

The first half of the series is constructed to create a very balanced picture of Vash the Stampede and the world he inhabits. Most of the adventures in this half seem like one off stories. You could probably watch them in any order and not be too lost. Some introduce key supporting characters like Nicholas Wolfwood or Millie and Meryl (the Insurance Girls), but mostly we learn about our protagonist. Then around the halfway point, we meet a man who claims to be part of a deadly group of assassins called The Gung-ho Guns.

Once these folks appear things take a turn for the dark. The world Vash inhabits is a brutal place of deserts, blazing suns, little water and advanced technology without the knowledge of how to use it. The people he encounters are struggling to survive on the hostile planet and death is very real. Many times the people seem too eager to mete out death and punishment and Vash does his best to curb these instincts; but they are ingrained in the world and the story. Once the second half kicks in, these elements continue to increase.

The result not only allows us to know and understand Vash better, but to see him sorely tested. With each passing episode Vash fights against the things that would keep the world from being peaceful. It seems to be losing battle.

The finale is a brutal and cold piece of work. Vash faces the antithesis of everything he believes, and it is forcing his hand to do what he can not do – willingly take a life.

For my vote, “Trigun” is the best of the these three series. Vash is one of the most memorable and interesting characters I’ve run into in an anime series. His character is fully fleshed out and the series builds with each episode. At the end, his character is tested, his beliefs are challenged and he begins to question his values. This conflict brings the drama home, and we understand that the battle within Vash is a battle we may all share.

Have you seen “Trigun”? What did you think of the series? What is one of your favorite book, movie or television examples where a character drives the action and conflict of a story. Why did this work so well?

Sunday, July 26, 2009

Catch ya later Space Cowboy – Cowboy Bebop

Wow, these anime blogs are playing rough with me. I’ve had to rewrite the first two I started and I couldn’t find a way to make the third one click (still working on it at this time). For some reason, I keep getting off track with these. Probably because I reviewed anime for so long, that most of these blogs start out about storytelling and turn into mini reviews. So, if this comes off a little rough, then it’s because I had to rework it on the day I published it (something I don’t like to do).

Looking at story structure “Cowboy Bebop” is set up like a situational comedy. This is odd because when you look up Bebop, most people list it as a sci-fi action show with some funny moments. In truth, that’s how I’d categorize it. But examining the structure reveals something interesting.

“Outlaw Star” and “Trigun” both are linear stories with a definite chronology to them. If you start either of them part way through, you’ll end up confused (especially the case with “Outlaw Star”). Cowboy Bebop is pretty much nothing but stand alone episodes. This means you can just catch any episode of “Cowboy Bebop” and enjoy it.

One of the keys to this are the characters. Much like the crew of “Outlaw Star”, Bebop features a set of stock characters. By looking at them and listening to a few lines you know right away who you’re dealing with. Spike is the super cool, devil may care protagonist. He never breaks a sweat, always has a retort ready and is naturally able to get out of any situation with a well-placed shot or karate chop. Jett is the older, world-weary partner. He’s more responsible and less rash than his friend and will be there to bail him out if things get too sticky. Faye Valentine is the smoking hot gambling babe, who smokes cigars, has no problem using heavy weapons and seems to attract her share of trouble. Ed is the kid computer genius who acts several years younger than she is (yes Ed is a girl) and whose eccentricities usually say more than they first appear. Instead of a cat girl, we’ve got a data dog named Ein. This little Corgi is super intelligent but still a dog at heart. He doesn’t talk, but he doesn’t have to. The animation is so good you know just what Ein is thinking at any given time. And yes Ed and Ein are best friends.

Basically the writers toss our crew into various situations and let the action roll. Most of the time the story has something to do with a specific character – Spike’s past with gangsters, Jett’s past as a cop, Faye’s lack of a past, Ed’s hacking skills, or story behind Ein’s super intelligence. What is interesting is that no matter what happens to the characters in any given episode, they are no different in the next episode.

One of my favorite episodes deals with Jett. He ends up saving the daughter of his old cop partner. The girl is attractive and very appreciative of his deed. Jett is obviously attracted to her, but she see’s him as a father figure. You can tell it frustrates him, and he make some comment to Spike that’s he just too old to play the hero – because he can’t get the girls any more. Spike has a wry comment, but you can see that Jett is actually feeling his age in this episode. You’d expect this to have some kind of pay off in the later episodes… but it doesn’t. Jett just defaults back to his old self in the next episode.

This actually annoyed the hell out of me when I first saw the series. But watching it again, I realized that this was more akin to sit-coms. To keep the comedy interesting, the characters can’t change. The situations change all they want, but the audience expects the characters to act a certain way, that’s what makes it funny.

That’s what Bebop is going for. It’s not a dramatic series, even though it has a definite film noir look to it and the amazing animation does a great job of mixing sci-fi, the old west and 60’s spy movies together. Bebop is just a good time, with some super cool characters and some entertaining adventures. Sure Spike does have a bit of a change in the last few episodes (and the center entirely on him), but that’s as deep as the story gets.

Why construct the series this way? Bebop has some serious creative talent in it. The animation is probably the best of the 90’s generation of anime. The music is amazing (a mix of jazz, blues, and 60’s John Barry inspired scoring). The voice talents are top notch. The production design is creative and visually interesting. Add to it that fact that is just captures “cool” in a way I’ve never really seen in animation since. That is a lot of good stuff in it – but it seems all surface. The writing, the place where depth could be added, is really straightforward. The best thing about the writing are the wry comments from Spike and Ed’s funny twisty dialogue.

I always feel like Bebop is a missed opportunity. It could have been something seriously special, but it ends up being fun and entertaining. For “Outlaw Star” I accept it, because that’s all the series seemed to be shooting for. “Bebop” with is huge talent behind it seemed to want to be something more and never quite reached it. Or maybe I’m the stick in the mud expecting more from something that just wanted to show the audience a good time.

With that said, I think the series could have really knocked it out of the park with a story line that developed over the 28 episodes. It didn’t have to be depressing or deep, but it could have given us characters that changed in a way that pulled us into their world more. I think that’s what I miss in this series. It’s fun to watch the characters, but I never get pulled in, because they are always reset at the start of the next episode.

In a way it even gives the characters immunity because you know they all have to be around for the next adventure. This is contrary to “Outlaw Star” which killed off a character who I was certain would be a main character about four episodes in (and thus made the space pirates a real threat), but also kept the thrill level higher, because you were never sure what dangers they would encounter.

Bebop never has those thrilling moments, except for the ending three episode arc, where you know something can go down, because the series has to end. It’s amazing how good those episodes play because the noir look has a real threat behind it. Spikes gangster past really seems to be dangerous for once and those episodes turn out t be some of the best.

But let me state for the record that I’m in the minority on this one. Lots of people love this show and think it’s one of the high points of all Japanese animation (or at the least the best series of the 90’s). I see lots of raves of the storytelling and even the characterization (which always seems to be reading more into the series than there is on the surface). The series clicked for just about everyone. But I find it to be very pretty, and nice to spend some time with, but not something I return to or even think about too often afterward.

Have you seen “Cowboy Bebop”? What did you think of it? Can you make a story with serious impact and not have the characters change or develop over time (28 episodes in this case)? Do you have a good story about style over substance writing or movies?

Sunday, July 19, 2009

You better get ready - Outlaw Star

Trends are weird things. In the late 90’s Japanese animation jumped on a trend that seems a bit odd. Three different shows were made that combined traditional American Westerns and sci-fi trappings. One of these shows, “Cowboy Bebop” is still considered one of the best animated televisions series out of Japan. The other two, “Outlaw Star” and “Trigun” enjoyed success, especially in the US when they were released and still have a pretty solid fan base now.

I decided to take a look at all three series, and see what made them work, or didn’t work. The first one is one is probably the least known, “Outlaw Star.

In most ways Outlaw Star is the most traditional of the three series. It is a straight forward space opera, with bizarre aliens, strange worlds and adventures around every corner. The basic plot is a treasure hunt, with our heroes racing against a group of pirates to seize the Galactic Leyline.

For me the focus of “Outlaw Star” was the adventure. You get pulled into the plot and tune in to see what happens next. Most of the time, the show’s writers did a good job coming up with engaging clues to the next stage of the hunt, or throwing in a particularly dangerous obstacle. The fun was in seeing what the crew would do next.

When it comes to the crew, “Outlaw Star” plays it safe. You get a solid set of character tropes that you’ve seen in just about any adventure story (animated or not). The lead is Gene Starwind (I guessing it sound a lot like Luke Skywalker on purpose). He’s the hotheaded, cocky leader. He acts tough but he’s got a heart of gold. Then you’ve got the kid brother character, Jim, who’s young but has a real mind for strategy and mechanics. There’s the resident robot-girl character, named Melfina. This type of character turns up a lot in any sci-fi anime series. Typically she’s soft spoken, wonders why she was made and has a mysterious past. There’s the deadly assassin, Suzuka, who was sent to kill Gene early in the series but ends up being part of the crew. She doesn’t talk much, but her sword is nearly unstoppable. Finally there is the cat-girl (another anime favorite), Aisha. She’s spazzy, super strong and is often guided by her instincts. While this can lead to problems, more often it ends up saving one of the crew members.

What’s great about using characters that are familiar, is that you don’t have to flesh them out too much. In the first few minutes, just from their appearance and dialogue, you know what kind of character you’re dealing with. This allows “Outlaw Star” to throw much of it’s early episodes into getting the story started with a bang. For me, those first few episodes are some of the best, with space pirates after Gene, Jim and Melfina, and a new twist at the end of each episode. It all leads to the trio stealing the experimental ship, the Outlaw Star and getting their first solid clue to the Galactic Leyline.

Of course the unfortunate side effect of shallow characters is that the only way to keep things interesting is based more on the plot. The writers have to keep throwing in twists and turns, because you can’t really spend time developing the characters. In fact Gene and Melfina are the only ones that change in the story. By the end Gene is basically the same guy, but now he’s more experienced and little less rash. Melfina knows why she was made and has come to grips with being synthetic (not really a robot per se, but “not of woman born” either).

This leads to some hiccups along the way. There are a few episodes in the middle of the show that just don’t work. Most of these have nothing to do with the search for the treasure, or dodging the pirates. To keep the ship going, Gene needs money, so he ends up taking on some jobs along the way. These are usually the types of jobs that no one else will do, like hunting a sewer monster. Or maybe it’s a contest where the prize is a bunch of cash, like the intergalactic race episode.

These feel added on or slow because there is no danger. We know that Gene and the crew won’t get killed by some sewer monster before the end of the story. If someone does get killed it will be during the quest and by one of the major villains. That’s just the way it is in adventure stories. So these detours don’t work too well. There are a few exceptions. The space race is a solid episode, which keeps things fast and fun. Again you know that Gene can’t get killed on the way, but it doesn’t mean he’ll win either. The other one is played for laughs where Gene enters a woman’s wrestling match to win easy money. Of course it goes horribly wrong.

The other issue is build up. As the story goes along for 28 episodes: each clue is picked up, pirates are encountered and defeated, some characters are injured, captured or worse, and it all comes down to the final treasure. The longer this goes on, the more people talk up the treasure and the more people that end up after it (and doing vicious things to get it), you start to have expectations of what the Leyline is. This build up can end up killing your ending, because if the treasure doesn’t measure up with what you’ve been selling, well the audience is going to feel let down. This is the case with the Galactic Leyline. When you get to the end you just look at the screen and say, “That’s it?” It was a bit better with the second viewing, because I found myself just enjoying the ride. However I ended up disappointed with the ending.

“Outlaw Star” is a good example of how to do an adventure story right. The use of stock characters gets the plot moving right off the bat. All the good episodes threw in a curve or obstacle that kept you guessing if the heroes would make it to the end. The show never took itself deadly serious, and injected plenty of humor and fun. It’s not my favorite of the three shows I’m going to look at, but it was the most fun.

Have you seen “Outlaw Star”? What did you think of it? What is your favorite adventure story? Did it use stock characters, or did it manage to use well rounded characters? Is momentum key in making a good adventure story?

Sunday, March 8, 2009

The Shattered Story – Boogiepop Phantom

One of the final complete television series I reviewed for Animeondvd.com was “Boogiepop Phantom” and at the time it was one of my highest rated series. The show came at a time when anime seemed to be moving out of its more interesting phase of the late 90’s and into the more commercial phase of the 00’s (not to say that all anime isn’t made for commercial reasons).

What I enjoyed about “Boogiepop Phantom”, other than the completely ridiculous name, was the fact that it’s story was told in a different fashion. The first episode deals with a high school girl who obviously has some serious problems, including compulsive washing and painful shyness. A key scene in the episode occurs when she meets a boy in the school nurses office. He offers to grope her chest to remove a spider from her heart. She freaks out and leaves this obviously disturbed young man.

The second episode starts with a boy in the same school. After a strange incident leaves him with the ability to see people’s pain in the form of spiders, he goes around attempting to remove these spiders from people’s hearts – and then eats them.

The rest of the series continues in the same fashion. You get a new character in each episode, and each one is a separate story, and yet the characters all intertwine, each story affecting the other. And soon a larger story emerges, one that ties into a fateful night and the birth of the angel of death – Boogiepop Phantom.

Not only was this type of storytelling unique in Japanese animation, but I haven’t seen a similar attempt to do this in American television. Some films have done this on a smaller scale, “Love Actually” is one of the most recent ones. But television offers an interesting long form experiment. The big problem is that you never have a true main character for the series. There are a number of characters that appear more frequently than others. In “Boogiepop” , a case could be made that the character Nagi Kirima, is the main character, and her quest to rid the city of the strange “phantoms” is the main plot. But the mysterious “Boogiepop” appears in nearly every episode as well, and you don’t really learn about her motives till nearly the end of the series.
On top of an interesting web of stories, you also get dark moody animation. The main colors are dark browns, deep greys and black. When blood explodes onto the screen it stands in sharp contrast to this dark palate, and it gives “Boogiepop Phantom” a very different look, especially compared to many of the shows that came out around it. If anything this show reminds me of “Serial Experiments Lain”, another bizarre but intriguing anime from the late 90’s.

Music and sound are also used effectively. The soundtrack is a mixture of techno beats, atonal noise and rhythmic uses of static sounds. It works extremely well in the series to build tension, dread and even to get some jump scares out of the viewers.

I recently revisited the complete series again. I had viewed some of my favorite episodes over the years, but not the complete series. I was struck by how well the atmosphere and mood were maintained the series. Certain parts of the story are a little weak and suffer from over-explanation (I think that any good supernatural story should never try to over-explain, but instead just offer enough to keep the viewer interested). I enjoyed the whole series just as much as I did several years ago and still consider it to be a “black jewel” in my anime collection.

Have you ever seen a film or television series with a fractured story told in different parts but adding up to a whole? What is your favorite? Did it not work for you because of it’s fractured nature?

Sunday, May 11, 2008

Going through the Motions - Gunsmith Cats Burst

I'm gonna start this with a bit of personal history. I was reintroduced to Japanese Animation in the mid-90's (I had always known about it,. My parents video store always had some form of Japanese animation, usually in the form of kids movies or a dubbed series). A coworker at the video store was a fan, and I happened to be at the store when his newest Laserdisc copy of a series came in. The show was called "Gunsmith Cats". I asked him about it and he ended up letting me borrow the disc (what is it about japanese anime fans that makes them so eager to pull others into the fold). Well, I was impressed with the episode I saw. Its slick animation captured the look and feel of an 80's action flick. Our leads were a team of female bounty hunters and the story was their little mix-up with a gunrunner and a sleazy ATF agent. The show was action packed, the girls were tough and there were even a few laughs to be had.

A few years later I was deep into Japanese animation and retained a soft spot for "Gunsmith Cats". I found out that it started life as a Japanese comic book and as luck would have it, the series was being released in the US. Our video store wasn't far from a comic/hobby shop, so I went down there to see if they had it - they did. I was hooked again. The comic was edgier, sexier, and each new story line was better than the last. The creator Kenichi Sonada was obsessed with guns, 70's cars and tough girls. It was a mix that worked well, and once he threw in some nasty villains it was great. I ended up following the series all the way through it's initial run. Sonada left "Gunsmith Cats" to work on a sci-fi comic for a few years and I lost touch with the world of Japanese comics and animation.

Late last year I saw that some new "Gunsmith Cats" comics were being released. I went to my old comic shelf and picked up some of the books I remembered enjoying. I was surprised how well they still held up. The fast paced action, and tight story telling was just as exciting as ever, so I ordered the new series, (Gunsmith Cats: Burst) and waited.

When I got the new books I found myself more disappointed with each page. The art wasn't as detailed, the stories were stale and my favorite characters were almost relegated to supporting roles. What happened?

I did some research and found out that even though the "Gunsmith Cats" series was very popular in Japan and a good seller in the US, Sonoda was getting bored with the series by the end of it's 90's run. Turned out he had more fun with his sci-fi series. I suspect he was pressured to come back to the "Gunsmith Cats" universe but his heart wasn't really in it. You can tell.

I put myself in his position. What happens when characters you create and love start to become stale or boring? Worse, what happens when you complete the story you want to tell with those characters, but your fans want more. Do you suck it up and make new but sub-par stories, or do you stick to your guns and say, "I'm done with those stories. I'm gonna work on something new." It's tough to say, especially if you make your living writing stories.

What would you do in that situation? Is there a way to keep old characters fresh? have you had a experience where a series you love starts to feel like it's going through the motions?

Sunday, May 4, 2008

Fantasy’s Dark Side... for kids! - Spirited Away

It is rare that I travel outside my local sphere to catch a limited release for a movie, but when the opportunity came up to see "Spirited Away" in a theater, I made arrangements and went. This Japanese animated film was created by Hayao Miyazaki, often considered to be one of the greatest living creators of animated stories. His work is immensely popular around the world, but has yet to find popularity in the states. Disney has obtained the rights to his movies and have been releasing them (and others by his studio) in theaters and DVD.

I remember recommending the film "Spirited Away" to many of my coworkers when it came out on DVD. In the end I did get a few people to see it. Some enjoyed it, but weren't as enthralled with it as I was. One person in particular came back to me and said, "That was one F-ed up movie. That was for kids!?"

The basic story goes like this, young Chieko (around 6 or so) is moving to a new home in a different city. One the way there, her family stops at a mysterious, abandoned, amusement park. They find an amazing restaurant with tons of great food, but no one around. The parents start eating, but Chieko is afraid they'll get in trouble. She wanders around the amusement park and sees something startling - it looks like a ghost. She runs back to her parents and finds that they have been turned into pigs. Suddenly Chieko is trapped in a strange world filled with mythical spirits, witches, living soot-balls and dragons. She is forced into servitude by the witch who runs things but is determined to find a way to find her parents and change them back into humans, before they become a main course.

This movie was made with a sense of wonder and love the marvelous and unreal. It is filled to bursting with strange characters. Some of them, like the witch Yubaba, can go from unusual to terrifying at the drop of a hat. Some of the spirits are cute, like the ones that look like newly hatched chickens. Others are just plain bizarre, like the turnip spirit. Miyazaki mixes the weird with the wonderful, creating amazing settings, intense action scenes, and his masterful use of flight. I have yet to see an animator capture the exhilaration of flying like Miyazaki does.

Since the movie deals with ghosts, witches and the terrifying possibility that Chieko's parents might stay in the form of pigs and get turned into a meal - it has a dark edge. I believe that Miyazaki is targeting that age where kids are still afraid to be on their own, but need to begin to feel secure by themselves. They need to know that there are dangerous things out there, but they also need to think on their own and realize that the choices they make affect others. This is a lesson I think some adults need to learn.

I highly recommend "Spirited Away". It has top notch animation, great characters, wonderful music, and solid voice acting for the English dub. If you haven't seen it, give it a try, I think you'll be pleasantly surprised. For what it's worth the Academy of Motion Pictures gave the film an Oscar for best animated feature. Some have called it a Japanese take on "Alice in Wonderland" and I can see that - but more along the lines of the original book and not the Disney-fied version.

Have you seen "Spirited Away"? What did you think of it? What makes a film appropriate for kids? How scary is too scary?

Sunday, February 24, 2008

Fear of Yourself - Perfect Blue

One of the more interesting movies of the 90's was the Japanese animated feature, "Perfect Blue". The story follows a young idol singer Mima. Mima decides to leave the popular girl group Cham and attempt to start a career in acting. Some of her fans don't take kindly to this. They become enraged when sweet, cute Mima poses for nude pictures in a fashion magazine and appears in a savage rape scene in her first film. In addition, the pressures of acting, the uncomfortable feelings of shooting the rape scene and finding a fan web site that seems a little too dedicated to her life starts getting to Mima. She isn't that strong of a girl to begin with and these events start to push her into a world of paranoia and guilt.

Then the murders start.

What works so well in this movie is that we are only allowed to see Mima's impressions of events. As her world starts to fall apart, we are there with her, seeing the strange illusions she sees, and realizing the terrifying possibility that she might be killing people and not even know it. Director Satoshi Kon, keeps the audience and Mima off balance till the final five minutes of the movie.

The main fear at work here is the fear of self, something executed as far back as "Dr. Jekyll and Mr. Hyde". More recently this fear was exploited in David Lynch's "Lost Highway" and Christopher Nolan's "Momento". In "Perfect Blue" animation makes this fear even more acute. Mima's world is torn down literally, with animation allowing the director to create images that would be impossible in a life action setting. Kon would go on to warp reality in his later works "Millennium Actress ", "Paranoia Agent" and "Paprika".

What are some works that you've encountered that use fear of self as the instrument of horror? What techniques are used to make this type of story work (of what was done that made it not work at all)? If you've seen "Perfect Blue", what did you think of it?