Quick, guess the school! |
Here is a Dungeon Master tool that you'll want if you have a wizard in the party... or anyone with the spell Detect Magic on them. This spell allows the caster to detect if an item is magical or has a spell cast upon it. But it also allows the user to determine the school of magic (if any).
Yeah, the school of magic. Now, typing "school of magic" into D&D beyond will yield all kinds of results, but none of them are actual lists of the school of magic. And for some reason this information is not included on the DM screens. Instead this information can be found in the Player's Handbook in the Spellcasting chapter in a callout box in the Attack Rolls section. I still have no idea why.
There are eight schools of magic in Dungeons and Dragons (but a DM can create their own to add or replace if they wish). Most players who use spell casters do have a knowledge of the eight schools, because that can impact their spell selection depending on what class they are. Your players will probably expect to hear the names of one of these schools when they cast this spell.
So you need a copy of that list somewhere behind your DM Screen. I use One Note to run my games, and I have a tab for rules and reminders - this list is in there and I can access it easily. If you are running a physical game without electronics, then maybe just print it out and post it on the screen somewhere.
This information isn't just handy for the Detect Magic spell, but also if you need to describe something magical in game, or have a theme for spell types - like enchantment spells always glow blue when cast. In time (like a lot of these helpful reminders) you may end up with these schools memorized, but it doesn't hurt to have the list in a handy place, when the occasion arises.
Schools of Magic
- Abjuration - spells of a protective nature
- Conjuration - spells move objects and creatures from one location to another
- Divination - spells that reveal information
- Enchantment - spells that impact the minds of others
- Evocation - manipulation of magical energy aka damage dealers aka fireball
- Illusion - spells to deceive the minds and senses of others
- Necromancy - manipulates the energies of life and death
- Transmutation - change the properties of a creature, object or environment
Evocation for the WIN! |
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