Monday, January 18, 2021

Dragon of Icespire Peak Campaign Diary - Episode 21 - Dueling Druids and a BIG Ham

The prep...

When druids attack!

I was excited to prep for the boss battle of Granoc the orc druid vs. the Druid in front of the burning tree at the Woodland Manse. It was a very cinematic set up. I went over Granoc's stats again, and added a few more druidic abilities that I might use, including the spell Lightning Lure and reskinning it to be blood vines that do bludgeoning damage. I got the boar stats ready, since I figured it would be wild shape against wild shape (the player's Druid was already in the Black Bear form). I also prepped the Twig Blights to keep Inverna's sword occupied.

At the end of the Woodland Manse section there are two recommended follow ups you can add. One was to have the boars and anchorites in the pumpkin patch attack the characters as they leave. I knew my party would be pretty beat up and low on resources after the battle against Granoc, so I decided to have the pumpkin patch party run away (and retreat to the Circle of Thunder). But there was a suggestion of having an attack at Falcon's Hunting Lodge. This made perfect sense to me, so I prepped that.

It would be a group of 20 orcs and their giant spirt of thunder - Gornok the Thunder Boar. This thing is scary as all hell, with multiple lightening and thunder based attacks, a whole bunch of hit points and power. Combined with 20 orcs it seemed like this would be deadly. But I reviewed Falcon's stats, and he was pretty damn skilled with that bow, so I figured it might work out if my player decided to defend the Lodge against Gornok and the orc army.

Two many orcs? Make them minions.

I decided to use the minion concept for the orcs. I gave them two hits a piece. So any successful hit against an orc would drop him to half, and a second hit would kill him. A roll of a natural 20 would be an automatic kill. This would keep combat moving faster and be less fiddly for me to track all the HP for each orc. Since Inverna rolls a critical hit on 19 or 20, that gives her better odds for one shotting some of these orcs. I made twenty boxes on a piece of paper and would track the orcs this way. One slash would be one hit and an X would be a death.

I pulled up all the stats on D&D Beyond in separate tabs and was ready to run these two encounters. Let's face it, this session was back to back boss battles.

The story...

Orc druid is about to monologue.

The session opens with Granoc demanding to know of Falcon sent them. Unfortunately the Druid was in Black Bear form and couldn't answer. And Inverna was just in the mood to kill orcs, "Shut yer trap and let's fight!" was the only answer he got. He declared that even if they defeated him, there were two more dedicated to Talos and it was hopeless to fight them. Yeah it was villain monologuing, but my player got a kick out of it and of course noted the fact that there were two orc "bosses" in the area. After completing his classic nemesis rant, he transformed into a boar and attacked. 

The boar has a powerful initial attack when it charges at an opponent, and that did some damage to the Druid who was already injured because of the fight against the vine blights. But she held her Bear form for a while, putting the smackdown on Granoc. Meanwhile the twig blights burst from the Manse, four in total, and swarmed Inverna. They didn't hurt her too much, but it kept her from helping the Druid during her battle.

Eventually the orc shaman was forced out of his boar shape, not once, but twice! He attempted to strike back with his spells, like Thunderwave and even my adapted Bloodline Lure spell. This caused the Druid to fall out of Wild Shape, but she got her quarterstaff all shillelaghed up and continued the beat down. Inverna joined in and Granoc called out to Talos for aid even as he was slain and the tree burned to ash in the well behind him. Victory!

Not exactly the most fashionable.

As I estimated both ladies were beaten up pretty good and low on resources. They completed the search of the Manse, and didn't find any other enemies. They briefly discussed burning the place down, but decided against it. The returned to Falcon's Hunting Lodge. He met with them and they discussed what they found. He gave them the Boots of Elven Kind and thanked them for their help. They decided to stay the night and get a good rest.

Unfortunately the morning brought with it a massive thunderstorm. It was pouring rain and the lightening was fierce. The ladies decided to stay until the storm broke and avoid the mud and rain (and possibly getting lost in the Neverwinter woods). As they were enjoying warm cider by the fire, the stablehand Pel raced in looking for Falcon. The boy saw orcs on the march! The adventurers hurried up the stone tower attached to the Lodge and saw a mass of orcs and something huge behind them, marching toward them. Falcon joined the ladies and explained that they needed to decide now: defend the Lodge or escape.

The héros were in the tower on the
east side of the map.

The Druid pondered this and asked Falcon how skilled he was with the bow. He smiled and said, he's been known to be a fair shot (and she could tell he was attempting to be humble). The trio decided to defend the Lodge. They had little time. Falcon had Corwin and Pel try to wrangle the animals and get them out of the lodge before the orcs arrived. He also told the noble guests to leave. The guests were outraged, "I did not pay for an orc invasion Sir! I demand a refund!" But they fled back to Neverwinter as fast as their horses could carry them.

I told the player that they had to hold off the attack for three rounds. It would be enough to allow Corwin, Pel and the animals to escape the lodge confines. Then the attack began. The trio of heroes use the tower as defense, giving them a +5 to their AC for 2/3 cover. Both Falcon and Inverna had longbows with plenty of range (Falcon firing twice per round). The druid had a mess of spells at her disposal, but knew that orcs were strong and had a high constitution. Entangle wouldn't be nearly as effective against them... but Web would work great once they were in range. Falcon and Inverna rained arrows down on the orcs, who started throwing javelins back at them. 


Then Gorthok the Thunder Boar emerged from the rain, the orcs parted and the giant boar bathed in lightening hurtled toward the palisade. The orcs held their ground using javelins to attack, and waiting for Gorthok to punch through the defenses so they could pour in. As Gorthok hurtled forward, the Druid cast Web on the ground in front of it, guessing correctly that its Dexterity score would be one of it's weaker stats. She guessed right, Gorthok was ensnared by the web and Inverna and Falcon took shots at it. But they quickly realized that normal weapons weren't doing nearly as much damage as they could. 

Elemental boar spirit on the rampage!
The Druid told them to stay focused on whittling down the orcs (they had killed a couple already with Falcon rolling crits a number of times during this battle). She focused her magic attacks on Gorthok. Now the giant boar may be strong but he is not bright. I rolled a Wisdom check and once he broke free he just moved forward into the palisade, but without the running start he did little damage to it. So he turned around and raced back to the orc line to attack again. The Druid cast Moonbeam in his path, so he took magical radiant damage as he charged through it. She then kept moving it on her bonus action and casting Produce Flame at him when he was close enough as an action. She was doing enough damage to the creature to really make a difference. 

Not to say the trio didn't take their own hits. A few times orc javelins managed to hit Falcon and Inverna, and those did hurt. In addition Gorthok got mad at taking so much damage and not managing to crush the pallisade on the first or second collision. He called lightening and it struck. But all the heroes made their dexterity saves and only took half damage. Gorthok kept rolling to recharge that magical attack, but kept failing.

By the time the wall was breached, half the orcs were dead and many were wounded. Gorthok burst into the compound and started bashing things up, still unable to charge his only ranged attack. The Druid moved her Moonbeam directly over the breach so the orcs had to move through it to enter the compound. I kept rolling Wisdom saves to see if any of them would retreat or try to go around. But these guys were so filled with confidence that Gorthok would save them that they ran right at the Moonbeam. Four were killed instantly and the six remaining ones took damage going through, and were easy for Falcon and Inverna to finish off. 

The Druid continued to focus on Gorthok burning him with tiny flames, even as he trashed the compound. Eventually he started ramming into the tower they were in, but it was too little too late. The remaining orcs were killed, so the Moonbeam was moved on top of Gorthok, arrows rained down and he couldn't recharge his attack. The Moonbeam finished him, and with a terrific thunderclap he exploded into a mass of power, shadow and energy. The Druid was disturbed... what was this creature? As soon as Gorthok was destroyed, the rain stopped and the sky above them started to clear. That is where we ended the session.

The post...

Definitely the hero of the siege.

This was a wonderfully fun session, but also a bit exhausting. Back to back boss battles is exhilarating, and the Druid player really handled the whole siege so well. The first battle was a lot of fun with the two druids using their Wild Shapes to defeat each other, and the burning tree as the backdrop made for some fun descriptions. I was tracking the damage for the tree the whole time (telling the player to roll higher and higher damage dice the longer the tree burned). This increased the excitement as the damage numbers got higher and higher. And having the climax of the tree finally being destroyed just as the orc druid perished was a cinematic ending to the Woodland Manse adventure.

I admit right off the bat that I could have played the siege a little harsher. The orcs could have been smarter and climbed over the palisade as Gorthok was attacking and made a run at the characters in the tower. I could have had the pouring rain impact all the ranged attacks. I could have had Gorthok attack the tower immediately upon breaching the pallisade instead of destroying the flimsy barn first. 

But I know my player pretty well. I know what is fun for her, and that this is a game being played to relax and enjoy some adventures. She wants challenge, which this siege certainly delivered. But she also wants to feel like there is some possibility of victory. She never lost hope as a player or character during the siege, and with all the crap the past year threw at us, I love that this game allowed her to hope. So yeah, I fudged things a bit, but she had a blast. She was exhausted but all smiles at the end of that massive battle. Her Druid was the hero who almost single handedly defeated this elemental spirit. She felt like the fantasy hero she wanted to be - that is why we play.

Using the minion rules for the orcs worked perfectly for this encounter. It kept things moving so quickly, and yet never let the orcs feel ineffective. Those javelins hit enough times to remind the player that the orcs were deadly and only the stone walls of the tower were keeping them from getting destroyed. Inverna got real low on hit points after only two javelin hits. Anyway, as a whole this session just flew by, and we played for nearly five hours because it was so much fun. We are both looking forward to the next session.

Up Next...

Stinky Fortress

No comments: