(We did end up picking the game up again, but with only my Druid player and a sidekick. Read about the continuing adventure with Graboids!)
Still out there making mischief! |
If things get to a new normal, and my players want to pick up where we left off, then I'm willing to adventure with them once more. For now, the dragon is still flying over the Sword Mountains and terrorizing the folks in Phandalin. Somewhere a elven druid and her tiefling rogue companion are preparing to take it down.
Game Talk
I was able to discuss the campaign with one of the players and get her feedback on her experience with it. This was a HUGE help in guiding my approach to my next campaign (which is happening sooner than I thought). She confirmed some of the elements I experienced, and I also learned a bit more about her as a player and what kind of adventure she was looking for.
So the big stumbling block for her, were the episodes in town. The player felt those dragged on too long and didn't feel like they offered much to the story. I would feel the same way at times. I enjoyed playing all the townsfolk in Phandalin, and some of the interactions were a blast (Harbin in particular). But I agreed that it often felt like the story took a back seat as they wandered around the town and interacted with all these folk.
Voted most useful companion! |
Now, I've played in a couple campaigns where the shopping/town sequences can bog down the whole game, but we've had some players that love that stuff. So it is important to figure out what works and keep the approach balanced. My player is very goal oriented, and so I understand how she felt the "between encounter" segments were not her favorite.
However when I asked her what parts she really enjoyed, she mentioned nearly all the encounters and puzzles (she's a big fan of puzzles). She like the set piece encounters and the exploration of the excavation site, as well as the battle at the Shrine. She also enjoyed the side kick characters, although she felt Inverna (cowboy elf) was the better one, and that Donnabella (the magical unicorn) was more of a liability. I did remind her that they didn't really get to see Donnabella at her best. She got to cast one spell in the entire Gnomengarde exploration.
Reflection
Overall it sounds like my players had a good time. I know I did. I learned quite a bit as well. I've been playing online using a virtual tabletop for nearly three years now. So running a game at a physical table was very different in some ways. I really came to appreciate how much math the virtual table tops do for you. But I also liked rolling physical dice and seeing the players faces as things happened (I play voice only online).
This game has a dress code? |
All that said, I had a lot of fun hanging out with my friends in a fantasy world for a few hours, enjoying each others company, rolling funny shaped dice and talking in silly voices. It is a shame it ended too soon, but we made some great memories while it lasted and that is the important thing.
What's Next?
Once I realized we were not going to be able to meet for a long time, I started thinking about running an online campaign. I talked with the player of the Druid, and she was game to give it a try. So I started pulling some concepts together. I've had a home brew world cooking away in the background for a couple years now. I think it is time to unleash it on some players and see what kind of stories we can make. I'm looking forward to it, and who knows maybe I'll write a diary about here.
For those of you that have been reading and enjoying the diary, thanks so much. I'm sorry you didn't get a proper ending. But if this helped you with your own version of The Dragon of Icespire Peak, than it was worth writing.
2 comments:
The CDC raided the game.
I suppose that is better than the vice squad -- no, on second thought it's not.
Heh heh. Yeah. I never thought my game would be called on account of a pandemic. That's a new experience.
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