But I had my eye on Circle of the Coast variant of druid. This adventure was going to be set in the island nations off the same continent that Hubris and Ascension took place. There would be pirates and other nautical dangers to avoid. So I figured a druid with spells and abilities focused on the water, wind and ice would be helpful. I've been keeping as close to the theme as I could, and had a lot of fun with this character.
What most folks think of when it comes to D&D druids. Elves wandering with nature magic in forest... not Gev. |
- Gev Luka - Human Druid/Circle of the Coast - The Right Thing (Home-brew)
- Decided to finally play a human, because why the heck not. The DM was allowing us to select Feats (special abilities beyond the typical abilities related to classes). So I went with the variant human with allows me to start with a feat.
- Decided to play my first full spell casting class - druid. I was going to focus on spells over the animal transformation (although Gev can do that, he uses them more for utility instead of combat).
- Turned out another player was going to also be a druid. (He rolls stats first and lets those decide what kind of character to play. He rolled the perfect fit for a Druid). We chatted and decided to play brothers in the campaign. I would focus on spells, he would focus on beast transformation and interaction. Since the player is from the south, I gave Gev an accent (cheesy Texan accent, I work with a lot of Texans and can mimic it pretty well).
- Backstory - It was a bit of fun to coordinate backstories with another player. Gev is the younger of the two brothers. The older brother left home after a big fight with the parents. Gev stuck around for a bit, but eventually left home. He wanted to find his brother, but also just wanted to see the world. Gev became a sailor and had several adventures. After getting washed overboard in a storm, he met a sea elf, fell in love with her and was brought to the Circle of the Stone Eye. This druid circle developed Gev's affinity for the sea and its powers. He became a member of the circle. He was sent back to the islands to identify a dangerous imbalance involving "the shadowless".
- Typical Gev - Gev is also a very cheerful fellow. His positive outlook is reflected in his "winning smile" a big cheesy grin that he flashes to anyone watching. Gev is a talkative guy as well. He runs his mouth constantly and tries to keep everyone smiling and laughing. He can be a bit much at times, especially compared to his more morose brother. Gev's "winning smile" is going to become a drinking game.
- Favorite Moment - Gev has been a blast to play. His interactions with his brother and the mysterious rogue Sikia have all been really entertaining. But one of my favorite moments was the great escape. The two brothers were captured by a village full of orcs. The two managed to survive, with Gev quick talking to the Orc leader, and pitching the brothers as healers. Things went as well as they could. In the end the orcs decided to threaten to hang the brothers as a show of force. As the two were dropped with the nooses on their necks, they both transformed into animals (Gev transformed into a brown tabby cat) and escaped to their companions. The explosive battle that followed made the whole sequence one of the most exciting of the campaign yet.
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