Sunday, February 21, 2010

Art of Animation – Miyazaki


Since “Ponyo” was released on American shores this past summer, I decided to revisit a book I had about Hayao Miyazaki, ironically called “Hayao Miyazaki: Master of Japanese Animation”. It gives a nice basic overview of the man’s career up to the release of “Princess Mononoke” in 1998. So it’s a bit dated. In a way it was a neat look back at the type of book that would be released before the internet really took off for all things Anime and a time when most of Miyazaki’s work hadn’t been released in the states. Reading now was a bit odd, because the bulk of it is synopsizes for movies that are readily available. But back in the late 90’s only three of his films were available (uncut) in the US market, “Princess Mononoke”, “Kiki’s Delivery Service” and “My Neighbor Totoro”. It is the history of his animation work as well as the creation of his own studio, Ghibli, that makes this an interesting read– if not covered in a lot of depth.

But why should anyone care about Miyazaki? Japanese animation is pretty prevalent now and it’s impact has crossed over into much modern American animation. For one thing Miyazaki is actually a master storyteller in the animated medium. Just looking at his filmography and you can see a wide variety of topics: a comedy adventure film about a thief with a heart of gold, an epic post-apocalyptic legend, the story of a young witch trying to make it on her own in a big city, the war of man against nature staged in a mythic samurai setting, and the tale of a little mermaid who nearly destroys the earth. What is amazing is that all the films are successful and a few would be considered gems in anyone’s career.

Comparisons between Miyazaki and Disney usually occur. Miyazaki strikes me as less of the showman and more of a storyteller. The writer of the book actually compares Miyazaki to another famous Japanese director, Akira Kurosawa of “Seven Samurai” fame. That does seem to fit a bit better. Miyazaki picks his stories with care and makes sure that even in the simplest story a couple of key themes are realized. One of these themes seems to be man’s place in the world with nature. This has been a key element since his first independent film “Nausicaa of the Valley of the Wind” and continues twenty some odd years later into “Ponyo”. For some, and this includes me, it comes across a bit preachy, but if you look at Miyazaki’s main conceit, it isn’t that humans are bad and nature is good. It’s more like humans are a part of nature – neither above or below it. Humans must understand that when they harm nature they harm themselves. “Nausicaa” and “Princess Mononoke” show this most clearly, but “Totoro” and “Ponyo” have elements of this as well.

One thing that Miyazaki does excel at is making his character relatable and human (even if they aren’t strictly speaking human). This is something that Disney seemed to loose it’s grip on in the late 90’s and that Pixar quickly figured out. Nearly all the main characters in a Miyazaki film connect with the viewer on some level. We’ve all been the new person in a situation, or felt like we’ve been put into a situation we weren’t ready to accept, or just dealt with losing a friend because they move away. His use of animating the world around the characters in a way that allows us to view it as they do works wonders.

One of my favorite moments of this is when Kiki, the young witch looking for a place to set up her new life, flies into the city for the first time. Up to this point Miyazaki has kept things moving at a measured pace, keeping motion leisurely and relaxed. But the minute Kiki gets into the city everything is in motion. There is noise all over the place, and Kiki nearly ends up run over by a bus. The anxiety is perfectly captured in the animation, facial expressions and music of the scene. Kiki and the audience wonders if she’s just stepped into something way bigger than she is.

I could write reams about what Miyazaki does right in his films. But I urge you to check out one of his films if you haven’t already. Different people will need different starting points. Those who enjoy a bit more mythic and epic feels to their stories would probably want to start with Princess Mononoke or Nausicaa of the Valley of the Wind which could fall into fantasy or sci-fi respectively. Looking for something more along the cute and harmless route? I suggest Kiki’s Delivery Service or My Neighbor Totoro. Enjoy Alice in Wonderland and want to see a darker Japanese version, Spirited Away is perfect for that. Love WW1 airplanes and screwball comedy, Porco Rosso is the movie for you. Jules Verne more your speed, Castle in the Sky is the one for you. Looking for a modern day fairytale: check out the “Little Mermaid” inspired, Ponyo. The only one I don’t have a category for is Howl’s Moving Castle. It’s very much like a fairy tale, but has an old world feel to it. Visually it’s amazing. But it’s the one place where it feels a little off in the story department.

My favorites? “Spirited Away” amazes me each time I watch it. Visually stunning, a solid story and an excellent score to boot. My second favorite would be “Kiki’s Delivery Service”. The movie fits the definition of delightful. Kiki’s a great character and her struggles in the second half of the movie will appeal to just about anyone who feels they have a talent, but also feels that they’ve lost touch with it. The movie never fails to make me smile.

Ever seen any of Miyazaki’s films? Do you have a favorite? Do you think animation can be used to tell a story with impact, or is it only a place for kids entertainment?

Check out a blog about Spirited Away and it's take on fantasy here.

Sunday, February 7, 2010

One man’s mania – Virtues of War

Good old Alexander the Great, one of those historical figures that fascinates and torments historians. Was he a great leader, a mad man, or some combination of the two? Films and books have struggled with the man and his exploits, each tackling a different angle on him. Most recently I ending up reading “Virtues of War” by Stephen Pressfield.

The first thing Pressfield had to do was figure out how to approach Alexander. He doesn’t shy away at all. The book is written in the First Person point of view, so right off the bat you are put into Alexander’s mind. I thought this was a bold and unexpected movie. It presumes a bit that the author understands Alexander enough to give us an accurate picture

The story starts in India with Alexander facing what could be his greatest challenge. Not only is a vast army arrayed against him, but his men are losing faith in Alexander’s mission and without their fighting spirit Alexander fears that he may be unable to grasp victory. He brings in one of the young squires to see if the boy can give him a new perspective. Of course he has to bring the squire up to speed, and in the process he brings the readers up to speed as well.

This is Alexander’s history according to Alexander, and in a way it provides us with a view of his accomplishments and why he is so driven. It’s a character study with lots of battle scenes, plotting and of course dealing with the problems of a world conqueror. We come to understand Alexander’s drive, or at least see why he is so driven

Pressfield gives Alexander a belief in dualism of self. There is Alexander the friend and companion. Then there is Alexander the monster – a thing driven by the desire for glory and desire for the unobtainable. The two are often one being, but Alexander fears the monster inside him and what it will drive him to do. But this isn’t a split personality. It is part of Alexander, something he can not forget or ignore.

The book was a very good read. It provided a very interesting and believable view of Alexander the Great. It also gave a pretty interesting view of the most famous battle Alexander waged. Historians don’t’ really understand how some ancient warfare worked, but Pressfield does a great job of throwing you into the action and making is accessible and entertaining. Definitely a recommendation for anyone interested in Alexander or ancient battle campaigns.

What did you think of “Virtues of War”? What is the best version of Alexander the Great’s story you’ve encountered? Is there another way to approach the story of historical figure who is a real puzzle?

Saturday, January 23, 2010

Devil in the details – Avatar

One of the common complaints against the movie “Avatar” is that the story is nothing new. Or to put it a little more harshly, the story was completely stolen from “Dances with Wolves” or “The Last Samurai”. Well as most writers know, there are only so many variations of stories that can be written. Ok, so maybe James Cameron and company could have fleshed out some of the plot points a little more – made things a little less obvious and included some genuine surprises. But they did succeed in one element that is just as important as crafting a solid story (and yes “Avatar” does have a solid story, even if it is derivative).

For the last half of “Avatar” to succeed on any level we have to believe the characters. And as simple as they are, we do believe them. There are three foundation characters. If they work than you’re 50% of the way there. With a firm group of supporting characters, even the most familiar story can generate excitement and emotion.

Jake Sully is introduced to us in the first moments of the film. He’s our lead as well as our guide into the world we are about to see. Cameron does something interesting with him. Jake is a disabled vet, a type of character that immediately generates sympathy. We know from his first lines that he’s still has the marine mentality, but that he genuinely seems like a good guy. Not only is the character immediately sympathetic but the loss of his legs actually create key character points as well as a few plot points.

In addition, we see that Jake is pretty open to learning, which is essentially what drives his initial interest in the Avatar program. He learns quickly and has a strong desire to do so. This is what ends up triggering his growth as a character. He learns to see the situation from both perspectives and then make his choices based on that view. Luke Skywalker has a similar experience in “The Empire Strikes Back” where he is eager to learn, but must see the world and it’s situations from more than one perspective – something he doesn’t master till “Return of the Jedi”.

The other two key characters are Neytiri as the teacher/love interest for Jake and the antagonist Colonel Quaritch. Both hit the familiar beats in the story that we expect them to, but at the same time they are kept realistic and interesting. Neytiri’s dedication to her people and her world are clear and provide the viewer and Jake with the lessons needed to survive on Pandora. From Jake she learns to see things as he does, and in the course grows to care for him.

Then there is the determined Colonel Quaritch. His story about his first day on Pandora not only provides us with a bit of environmental information, but also develops Quaritch. There is a rage inside him and I think that scar on his face is the obvious embodiment of that rage. He hates Pandora for what it does to him and the men under him. He is determined to show Pandora that he will not be defeated. His focus on Jake as an embodiment of the force of Pandora, as well as viewing him as traitor sets up the conflict. It also doesn’t hurt that Quaritch is a competent soldier who is every bit as dangerous as he claims to be. The final showdown between the two men is intended to be thrilling and because of the set up it is.

Examining the story from this point of view makes it a bit clearer how important the characters were to making the movie effective. Sure we’ve seen these tropes before, and we are even familiar with the path they will take, but when they are done right, even easily identifiable roles can be entertaining.

What did you think of Avatar’s characters? Can you think of another example of where a plain story was enhanced by good character execution? How about the opposite?

Check out my review of Avatar here.

Sunday, December 20, 2009

Blog Revisited 2 – End of Year Wrap Up

Another year gone and its time to look back on the blog’s past. This is my second full year of blogging and I have to say that it’s been just as fun and informative as last year. There are a few things I’ve noticed, and a plan for future blog entries but let’s get right to the important part.

Thanks to everyone who’s been reading and commenting on my blog. I really appreciate it. I know most of you have many other blogs you can and do read, but I appreciate that you are still reading mine and providing feedback. I read all the comments and e-mails and do my best to reply in some fashion. So thanks for the stimulating conversation.

And now the numbers for this blog:

First Blog of 2009: Scattershot Narrative – The Right Stuff
Last Blog of 2009 (other than this one): History is a Game – Assassin’s Creed

Total Number of Blogs – 110
Total Number of Comments on MySpace - 502

Topics with the fewest comments (2)
20 topics total

Topics with the most comments
- A despicable hero – Lord Foul’s Bane (8 comments)
- The Department of Redundancy Department – Self editing for Fiction Writers (8 Comments)
- Macguffins Gone Wild – The Maltese Falcon Novel (6 comments)
- Not So Great Expectations – Great Expectations (6 comments)
- Rome if you Want to – Rome (7 comments)
- The War that Inspired a Story – 1812: The War that Forged a Nation (6 comments)
- Threads of a Story – Anansi Boys (6 Comments)


In general the number of comments has gone down this year. My high point last year was 12 comments. In addition the topics with the highest comments happened in the months from January to April. After that no other topic cracked 5 comments until the blog on “Anansi Boys”.

Now I believe that most of this has to do with the stagnation of MySpace. I’ve noticed less and less traffic in general around there and that is where the majority of my comments have come from. On the flip side, I joined Facebook and linked my blog to it. I don’t have regular readers over there yet, but I have received comments, so that’s a good sign.

On the flip side all of my topics gathered some kind of comment this year, and that was usually followed by a reply from me. So the lowest number of comments was always 2. And the total of 2 comment blogs tells me that I lost readers or my blogs aren’t as engaging as the first round.

Looks like I’m going to need to approach blogging in a different way if MySpace continues its decline. But I have a plan that I’ll share in January.

I did some series of blogs this year. This included a comparison of three anime titles that were similar Cowboy Bebop, Outlaw Star and Trigun. Then I did a case for and against Mystery Science Theater 3000. I tackled the revisits of Star Trek the Motion Picture and Star Wars A New Hope. Then there was my series dealing with NaNoWriMo. I had some fun with these series, but the comments were kinda light. So tell me if you enjoyed this type of thing, or not.

If you have any topics about storytelling that you’d like to see me tackle, feel free to suggest and I’ll do my best to work it in this year. Or if there were any topics that you found less interesting, feel free to tell me as well. This blog should be a fun and interesting read, that’s my goal.

Thanks again for reading and commenting, and making this year another great one for my blog. Have a great 2010!

Saturday, December 12, 2009

History is a game – Assassin’s Creed

First “God of War” and it’s sequel took Greek mythology and turned it into a bad ass adventure game with lots of blood, monsters, sex and a Ragnarok storyline (if you’ll let me mix my mythologies). The game was fun to play and the storyline was a great mix, something a talented writer had to think out and execute, and still keep in mind game play and entertainment.

Then I stumbled into “Assassin’s Creed” a game that takes history and turns it into something fascinating and interactive. The game itself takes place during the third Crusade when King Richard of England was facing Saladin with The Holy Land as the prize. With key locales in Acre, Damascus and Jerusalem, the art department worked overtime to create vivid locations, populate them with period accurate characters and costumes and give everything a lived in feel that immerses the player in the medieval world.

You play as an assassin dedicated to a sect of killers that works outside of politics. Their goal is preserve the Holy Land for everyone, not to conquer it. This allows the player to tackle both sides of the war, Christian or Muslim – both become targets. The game forces the player to use stealth, information gathering and deadly fighting skills in combination. You find the target, get close to them and then take them out, before the whole town takes you out. The game was a blast to play, even if it did get a bit repetitive here and there. The atmosphere provided by the graphics, sound effects and music were top notch.

But let’s get back to the story or a minute. I explained the main action of the game, but there is a framing element that provides the game with two important features. This framing story is a 180 from the Crusades – it’s science fiction. You start the game in the near future. Your character is a test subject for a large corporation. He is required to link up to a machine that uses genetic memory to plunge his mind back into past lives. These past lives are etched into his DNA and provide him with the persona of the assassin during the Crusades. Ok, maybe it’s more like science fantasy, but it’s an interesting idea.

Since the time traveler isn’t physically going back into time, it is only a persona traveling along engrained memories, this explains how the assassin can “die” but return to the memory at a certain spot (save point). It also allows the writers to mix history up a little bit. According to the game, the history books are based on perceptions of those who are in power. But the true memories are in the character’s DNA. So who’s to say that a group of Assassin’s wasn’t manipulating events in the past, and made sure that their involvement was never known.

During the game, the player jumps from this future state, learning a little about why he was picked and what the corporation is after, to engaging the dangers of the Crusades. Links between both stories become clearer and clearer and leads to revelations on both stories.

The other reason for the future storyline becomes clear at the end of the game. The Medieval storyline is concluded with a solid climax, but the future storyline ends in a cliff hanger. There may be further need for other memories in the future, so the main character is kept on hand – just in case. This can lead perfectly into a sequel. Guess what “Assassin’s Creed 2” is already out in stores in time for the holidays. This time the memories seem to occur during the times of the Venetian trade empire. A very interesting cut scene is available to view showing the square of San Marco as well as the canals of Venice (not to mention some new weapons and sneaking techniques).

Clever game writers were able to do two things here. They could create a game based on a rich time in Western history. The Crusades provide them with plenty of opportunities for intrigue, combat and colorful settings (even if they seemed to borrow from Ridley Scott’s take on the Crusades in “Kingdom of Heaven”). But they also had a framing story that allowed them to tweak with history in a believable way (at least for the game’s world) but provided the perfect outlet for sequels.

Have you played “Assassin’s Creed”? What did you think of the two storylines and their effectiveness? Is this the type of thing that can only be pulled off in a game, or could this have been done in a book or movie? Ever read a historical fiction that tamped with history? Did it work?

Sunday, December 6, 2009

Is it Modern - Peace


I wasn’t sure what to expect when we went to see “Peace” by Aristophanes. I’d seen an ancient Greek tragedy done before “Oedipus Rex” but never an ancient Greek comedy. I knew a little from some quick research, that Aristophanes stuff was on the bawdy side and in your face kinda comedy. And truthfully my taste in comedy tends more toward wordplay and irony, not so much with the fart jokes.

I also had the suspicion that the production was going to be on the modern side of things. Now, I’m no fan of modern art, and performance art always leaves me cold. I’m even iffy about updating Shakespeare plays without a good reason to do so. Sometimes it works and sometimes it doesn’t, but most of the time I just end up feeling like it was done to shake up the visuals and not really to make the play more acceptable to a modern audience.

When we arrived at the theater things became more suspicious. The seating was arranged like an ancient Greek or Roman theater, facing toward the entrance of the Getty Villa. So you had a kind of makeshift stage in front. But what disturbed me was the fact that a mound of trash was in the middle of the theater and a set of silver yoga balls piled against the door of the Getty. Suddenly I had visions of a Christmas episode of “South Park” where minimalist composer Philip Glass worked on the Christmas pageant. Would this be nothing but people dressed in black sweaters spouting verse and doing interpretive dance?

All this changed when a man dressed as a Mexican mariachi walked out with a blue foam finger on his arm that was emblazoned with the Dodger’s logo on it. He began to speak in a very serious tone of voice about how we all must keep our cell phones off, and how we could laugh but must keep the noise level down for the neighbors. His little reminders dropped more and more humor, but delivered as deadpan as possible. But in the end the audience chuckles seemed to pass on down to him and he cracked a little. The absurd combination was the perfect intro to what was to be a very interesting show.

The approach was modernized, and yet completely fantasy at the same time. The basic plot of “Peace” goes something like this. An Athenian farmer is sick of war, so he jumps onto his dung beetle and flies up to heaven to confront the Gods. When he gets there he finds the Gods have all left except for Hermes. Hermes tells the farmer that the God of War is cooking up more trouble for mankind. Not only that but the evil god has locked away peace in a cave and blockaded it with boulders. The farmer goes the cave, gets some help from other Greeks and together they release Peace from her prison. Some of the Greeks who stand to profit by war voice their opposition, but they are silenced. The whole thing ends with Peace bringing joy to Greece, a marriage ceremony and a celebration.

What’s interesting are the bits of humor that this production kept in. The dung beetle for instance. In the original version the farmer needs to feed the poor beast, so he has his slaves collect dung and turn it into cakes. Pretty much the same thing happens here, except fudge-cicles are involved, and the dung beetle is shaped like a Volkswagen bug and is referred to as a hybrid because it runs on methane. Ancient Greek comedies often had characters wandering around with huge phalluses strapped to them and used for comedic purposes. We got the same thing here, with balloon phalluses being used and popped. This lead to a rowdy musical number about masturbation: with accompaniment provided by a string trio.

Then there was the exclusively modern stuff like the interview with Aristophanes on a radio show, or the annoyed neighbor coming down from the audience with her little dog in her purse, or the entire Marx brothers routine involving a statue of the Goddess of Peace, pulled right from the interior of the Getty (don’t worry, it was only a foam recreation).

The show was funny, rude, and of course carried a message about the trouble of getting peace delivered to our world. There was nothing subtle about the message, but from what I’ve read about Aristophanes, he never did anything subtle at all. In the end, I had a very good time, not all the humor landed (lots of low humor here folks) but things moved quickly enough that if one set up didn’t work, chances are the next one would. It was a fun 90 minutes of entertainment at a beautiful location. I’ve never been to the Getty Villa at night and with all the smoke in the air because of the recent fires, the red moon actually added to the surreal feel of the show.

In a way all the mad cap antics and mixing of styles worked fine for the play. Its basic plot is nothing but a fairy tale in the first place. So once you accept that a farmer can fly a dung beetle up to heaven, you don’t really mind that he’s a pot farmer, or that his son is obsessed with Michael Jackson, or that the God of War is annoyed that the “White Devils” are being lead by “a skinny black guy”. For the most part the humor reminded me of “South Park” – no holds barred, offensive to everyone and still really damn funny.

Most writers will tell you that comedy is harder than drama. And I think staging a Greek comedy in its pure form must be more difficult than staging something like “Oedipus Rex”. Some form of adaptation must be made, because most viewers aren’t going to know their Cleon from their Pericles. But throw in humor about Rush Limbaugh or Barak Obama, and you’ll get chuckles out of most people.

Ever see a Greek comedy or tragedy? Was it modernized? Was it still effective either way? When tackling a historical figure or event, how much modernization should the writer allow him or herself?

Monday, November 30, 2009

Wrap Up 2008 – NaNoWriMo


Well I was able to finish my novel. That means I get to write a nifty wrap up blog about my NaNoWriMo experience. I’ll try to keep this short, for those of you who aren’t too excited about my NaNoWriMo ramblings.



My biggest fear was not having enough time to write the entire novel, what with one less weekend this year. I knew that I was going to have to write at least one day ahead at some point to make it work out, and I did that in on the 21st and 22nd. I just added 1,500 words to my total needed on those two days and I was able to get that jump. It was a good thing too, because this month proved to be a bit tougher than I anticipated. There were surprise visits on my writing night, as well as work interfering with my schedule. I still finished a couple days early but it was a bit of a challenge to pull it off.

One of the things I noticed was that NaNo encourages you to meet and interact with other writers participating in the contest. But at the same time, writing is such a solitary act. There were several meetings with writers in my area, and while I did want to go, I wasn’t sure how much writing would actually get done (and that is even if I had a laptop with WiFi). Writing really requires me to go deep into this place inside and the less interruptions I have the better. I think that writing in a group just wouldn’t work for me. On the flip side I got to find a few other writers in my area, so maybe I can connect with them outside the contest and meet to talk about our work and techniques.

How do I feel about the first draft? The way I usually do about all my first drafts. I’m not entirely pleased with it. I feel that I was character heavy in the first half and plot heavy in the second half. I think that I ended up back loading a ton of exposition in the last two chapters (something that seems to happen a bit with these horror novels). I think the characters of Adrienne and Rachel are greatly improved compared to their old versions. I think that the inclusion of the mysterious older character was a big help to the story. I was able to write the ending as I envisioned it, but I’m curious to see if it actually works with the story as is. I think my description was much stronger in the first half than in the second half. I’m going to have to look up some synonyms for “frost”, “cold”, “ice” and “frozen”.

What’s next? After I finish a novel, I usually take a break from writing. I’ll read more, play videogames a bit, just take a week or two off from writing. Doesn’t mean I won’t research (something I’m planning on doing, dealing with the sci-fi novel I wrote over the summer). I think my next focus will be that sci-fi novel, give it another pass and see if I can tighten it up a bit, maybe work it into something solid. As for “Forever Cold”, I’m thinking of revisiting it over the summer for a second draft. This will include me reading it in one go, marking it up (and getting rid of my repetitions), seeing what works and what doesn’t, and re-fitting it around a bit. I think the core story is solid and will work out but, but I’m curious to see how long this turns out – story or novella?

Well that’s about all I’ve got for this year’s NaNoWriMo. It was exhilarating to participate in and I got a finished first draft out of it. Thanks to all of you who provided encouragement and good wishes. All writers need this, and I for one appreciate it.

How do you feel after completing a first draft? Do you usually take a break or do you dive into something new? Do you have any specific questions about NaNoWriMo that I can answer?